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Make a low-fidelity interactable prototype for the main screen and one screen from each important system (9 screens in total).
The final step was to update the wireframe with assets and build the interactable prototype. Since it is a UX redesign, I didn't plan to spend much time creating assets, most of them are directly from the game or the internet.
For the prototype, I had a script in mind about how to show the screens step by step, which can be seen in the demo video attached below.
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Don't be afraid to think big - the grand ideas will be shrunk anyways :)
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Use Figma components more to make overall changes much easier.
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Use the final fonts in the wireframes to measure the UI elements' sizes more precisely
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